![]() ![]() It's a pretty crude one though, and I'll ponder this a bit more to see if I can think of a more elegant way of doing it. 22:10:48: ERROR: /usr/share/minetest/builtin/game/a:412: in function 22:10:48: ERROR: /usr/share/minetest/builtin/common/a:18: in function 22:10:48: ERROR: /data/worldmods/digtron/nodes/node_a:144: in function 'func' 22:10:48: ERROR: /data/worldmods/digtron/util_execute_a:113: in function 'execute_dig_cycle' 22:10:48: ERROR: /data/worldmods/digtron/class_a:112: in function 'create' 22:10:48: ERROR: /data/worldmods/digtron/class_a:21: in function 'get_node_image' 22:10:48: ERROR: ServerError: AsyncErr: environment_Step: Runtime error from mod '*builtin*' in callback environment_Step(): /data/worldmods/digtron/class_a:21: attempt to index field 'main' (a nil value) 22:10:47: WARNING: ServerEnv: Trying to store id = 16891 statically but block (62,0,62) already contains 64 objects. 22:10:47: WARNING: ServerEnv: Trying to store id = 17246 statically but block (62,0,62) already contains 64 objects. 22:10:47: WARNING: ServerEnv: Trying to store id = 16397 statically but block (62,0,62) already contains 64 objects. 22:10:46: WARNING: ServerEnv: Trying to store id = 18195 statically but block (62,0,62) already contains 64 objects. 22:10:46: WARNING: ServerEnv: Trying to store id = 18196 statically but block (62,0,62) already contains 64 objects. 22:10:46: WARNING: ServerEnv: Trying to store id = 18197 statically but block (62,0,62) already contains 64 objects. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |